top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

Soul On Display

Project type

Installation

Date

2025

Location

Atlanta

I was commissioned to create an immersive installation environment for Soul on Display, the solo exhibition of 3D artist Arrogant Kei. My role was to translate Kei’s digital universe into a tactile, interactive space that allowed audiences to engage with his motifs, forms, and narratives through sensory design.

The installation unfolded as a three-room tunnel: the Yin Room, the Yang Room, and the Harmony Room. Each room represented a distinct energetic quality and featured its own custom-built activation.

Yin Room
The Yin Room embodied quietude and lunar softness. Here I installed a Pepper’s Ghost projection, creating a pseudo-holographic display of Kei’s beings. Using angled acrylic and LED manipulation, the room presented an apparition-like version of his models—subtle, reflective, and ethereal. This space invited stillness and observation, mirroring the receptive nature of Yin energy.

Yang Room
The Yang Room functioned as the active, participatory space. This installation used a Playtron MIDI controller by Playtronica as the physical interaction device. Kei’s metal jewelry pieces served as conductive touchpoints, each mapped through TouchDesigner to trigger visual effects on a rotating 3D model of his sculpture. Visitors could touch different objects to influence movement, distortion, color, and light, creating a dynamic feedback loop between the audience and the artwork.

Harmony Room
The Harmony Room unified the two energies. Here, we presented Kei's silver plated sculpture for view. Visitors were encouraged to linger, reflect, and integrate their experience.

Across all three rooms, I worked with a toolset that included TouchDesigner, the Playtron controller, Pepper’s Ghost projection techniques, and environmental design strategies that shaped the emotional tone of each space.

Soul on Display offered audiences more than a viewing experience. It provided a tactile and symbolic passage through Kei’s world, allowing them to encounter his digital creations through physical touch, reflection, and sensory immersion.

bottom of page